![]() ![]() "We wanted to have four survivors who are really recognizable. "So Nikolai presented us with an interesting challenge," Matthews said. ![]() You'll discover items and pathways along the way that you'll need to hang onto in case you run into the thing that utilizes them, just like in the console versions of the game, though in many cases you don't have to find these hidden things to progress through to the game's conclusion, which adds to the game's replayability. When you finally find the key, backtrack your way through, and then obviously unlock that gate, and then carry on forward." That forces you to go off in a different direction and explore that way. ![]() "What we wanted to really expand on was this idea of now you're in a city, and we very early on had this awesome idea of 'Well, wouldn't it be really cool if you could explore the city in an open world?' Wouldn't it be amazing if you could backtrack around through the city?' You go to a certain area, you find a gate you need to get through, but it's locked by a padlock, so you have to go find the key. "When it came to looking at Resident Evil 3, most of us were very happy with the core engine, and how the characters moved around and the overall feel of it," Matthews said. ![]()
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |